Rating: 10/10. Build details in description.
Incineroar @ Shell Bell
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 252 Def
Adamant Nature
– Fire Punch
– Bulk Up
– Leech Life
– Sunny Day
Vitamins: 25 HP Up (or Health Mochi), 25 Iron (or Resist Mochi)
Feathers: 2 Health Feathers, 2 Resist Feathers
Stats at lvl 100 w/ perfect IVs:
HP : 394
Attack : 292
Defense : 279
Speed : 156
NPC Advantages: no requirements. intimidators (tauros, staraptor, arcanine), gardevoir (life dew), and drifblim (will-o-wisp) help.
Strategy: optional bulk up. 3x leech life. wait for your stats to reset. bulk up. terastalize on first attack against the shield. leech life if you need HP before you’re done buffing. 5x bulk up. sunny day. fire punch to victory.
Pros: supereffective tera type matching base type. excellent HP and attack stats, great defense stat. resists flower trick, which discourages the AI from using it, avoiding the guaranteed critical hits. resists night slash before terastalizing. resists play rough after terastalizing. no weaknesses. shell bell heals when attacking, an amount equal to 1/8th of damage dealt. leech life heals while charging tera orb. bulk up buffs 1 attack stage and 1 defense stage. intimidate debuffs 1 attack stage at start of match. sunny day raises the sun for 5 turns, which gives 1.5x damage boost to fire punch, which has 75 base power, 100 accuracy and deals supereffective STAB (tera-boosted when terastalized) damage. it has a 10% chance of burning.
Cons: outsped by meowscarada
Never thought about using Incineroar for Meowscarada :0 thanks now I know to take on that grass cat magician Pokemon Meowscarada >:D
I was going to use incineroar too but chose not to because I read that meowscarada can use play rough and I thought it would be a weakness problem but I guess it doesn't really use it from my experience.